Poker School - Glossary
Terminology
Action
A move by a player. There are seven basic moves in holdem:
| Bet | Putting money in the pot |
| Call | To equal another player’s bet |
| Fold | Forfeiting cards and chance at winning pot |
| Check | Passing on making an action (if no bet is in play) |
| Raise | To increase another player’s bet |
| Re-Raise | Increasing another player’s raise! |
| All-in | Betting all the chips in front of you at once! |
| Bad beat | A hand that is beaten by someone getting very lucky and drawing out that hand. |
| Bank roll | Your total account stack. |
| Betting Rounds | Each played poker hand is devided into four betting rounds. Each betting round starts with the player left of the button, in first position, making an action. |
| Pre-flop | The betting round before the flop. |
| Flop round | The flop has been dealt and the betting starts again. |
| Turn round | After the fourth communal card. |
| River round | After the fifth and final betting round. Followed by the showdown. |
| Blind | The blinds, small forced bets, are placed before any cards are dealt. One player posts a big blind and the other a small blind. The small blind is half the amount of the big. The amount of the blinds depends on the limit played. |
| Bluff factor | Betting and raising with a hand that you are fairly certain is not the best hand. The idea is to scare your opponent into folding. |
| Board | The five communal cards that all the players can see and use to build their hand. |
| Flop | The first three communal cards to be dealt. |
| Turn | The fourth communal card. |
| River | The fifth and final communal card. |
| Bust | Losing your entire table stack or your entire bank roll. |
| Button | Virtual dealer marker moved from player to player in a clockwise direction after each hand. The player on the button always acts last. Consequently the player left of the button, in first position, always acts first. |
| Cap | There can only be a maximum of three raises in any given betting round. The last raise is called the cap. |
| Cracked | When the lovely starting hand of two aces is beaten – the aces are cracked. |
| Community cards | The five cards on the board shared by all players. |
| Connectors | Starting hands that are connected through their value like J-10, A-K, and 7-8. |
| Dominated | A hand that is subdued by another hand. For example AK would dominate AJ if an ace falls on the board. The dominated hand has a lower kicker (J) and little chance of winning. |
| Draw hand | A hand that needs a certain communal to hit in order to win – most commonly with a straight or a flush. The starting hand of J10 of spades on a 8s 9s and Ah flop would be a very good drawing hand. You have 7 or a Q for the straight and any spade for the flush. If Qs or 7s hit you even have a straight flush! But if none of these cards hit, the hand is worthless. |
| Drawing dead | A hand that cannot win, although the entire board is not yet on the table. |





