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Poker School - Glossary

Terminology

Action

A move by a player. There are seven basic moves in holdem:

Bet Putting money in the pot
Call To equal another player’s bet
Fold Forfeiting cards and chance at winning pot
Check Passing on making an action (if no bet is in play)
Raise To increase another player’s bet
Re-Raise Increasing another player’s raise!
All-in Betting all the chips in front of you at once!
Bad beat A hand that is beaten by someone getting very lucky and drawing out that hand.
Bank roll Your total account stack.
Betting Rounds Each played poker hand is devided into four betting rounds. Each betting round starts with the player left of the button, in first position, making an action.
Pre-flop The betting round before the flop.
Flop round The flop has been dealt and the betting starts again.
Turn round After the fourth communal card.
River round After the fifth and final betting round. Followed by the showdown.
Blind The blinds, small forced bets, are placed before any cards are dealt. One player posts a big blind and the other a small blind. The small blind is half the amount of the big. The amount of the blinds depends on the limit played.
Bluff factor Betting and raising with a hand that you are fairly certain is not the best hand. The idea is to scare your opponent into folding.
Board The five communal cards that all the players can see and use to build their hand.
Flop The first three communal cards to be dealt.
Turn The fourth communal card.
River The fifth and final communal card.
Bust Losing your entire table stack or your entire bank roll.
Button Virtual dealer marker moved from player to player in a clockwise direction after each hand. The player on the button always acts last. Consequently the player left of the button, in first position, always acts first.
Cap There can only be a maximum of three raises in any given betting round. The last raise is called the cap.
Cracked When the lovely starting hand of two aces is beaten – the aces are cracked.
Community cards The five cards on the board shared by all players.
Connectors Starting hands that are connected through their value like J-10, A-K, and 7-8.
Dominated A hand that is subdued by another hand. For example AK would dominate AJ if an ace falls on the board. The dominated hand has a lower kicker (J) and little chance of winning.
Draw hand A hand that needs a certain communal to hit in order to win – most commonly with a straight or a flush. The starting hand of J10 of spades on a 8s 9s and Ah flop would be a very good drawing hand. You have 7 or a Q for the straight and any spade for the flush. If Qs or 7s hit you even have a straight flush! But if none of these cards hit, the hand is worthless.
Drawing dead A hand that cannot win, although the entire board is not yet on the table.